Methods
void ScanDiskForManiaTitles()
void Operation_Abort()
void BackToMainMenu()
Inherits from Game::CGameCtnApp → Game::CGameApp → MwFoundations::CMwNod
void ScanDiskForManiaTitles()
void Operation_Abort()
void BackToMainMenu()
CSystemFidsFolder@ ManiaTitlesFolder
CGameCoverFlowDesc@ CoverFlowDesc
CPlugFileImg@ TitleMainDefaultBgFid
CControlStyleSheet@ DefaultStyleSheet
const MwFastBuffer<CGameManiaTitle@> ManiaTitles
const MwFastBuffer<CGameStation@> Stations
const CGameManiaTitle@ LoadedManiaTitle
const CGameManiaTitleCore@ LoadedCore
const CGameManiaPlanetScriptAPI@ ManiaPlanetScriptAPI
const CGameManiaTitleFlowScriptAPI@ ManiaTitleFlowScriptAPI
string StartupManiaTitle
const bool Operation_InProgress
CGameCtnMenusManiaPlanet@ MenuManager
CGameResources@ Resources
CGameCtnNetwork@ Network
const CGamePlaygroundScript@ PlaygroundScript
const CGameSwitcher@ Switcher
CGameCtnChallenge@ Challenge
UnnamedEnum VehicleCollectionId
const CGameScene@ GameScene
const CGameCamera@ GameCamera
const CGameEditorBase@ EditorBase
const CGameCtnEditor@ Editor
const CGamePlayground@ CurrentPlayground
const CGameCtnCatalog@ GlobalCatalog
const MwFastBuffer<CGameCtnCollection@> CollectionFids
const MwFastBuffer<CMwNod@> AdditionalSkinsFids
MwFastBuffer<CGameCtnChallengeInfo@> ChallengeInfos
MwFastBuffer<CGameCtnReplayRecordInfo@> ReplayRecordInfos
const MwFastBuffer<CGamePlayerProfile@> PlayerProfiles
CGamePlayerProfile@ CurrentProfile
MwFastBuffer<CGameCtnCampaign@> BaseOfficialCampaigns
const MwFastBuffer<CGameCtnCampaign@> BaseDynamicCampaigns
MwFastBuffer<CGameCtnCampaign@> OfficialCampaigns
const MwFastBuffer<CGameCtnCampaign@> DynamicCampaigns
const CGameCtnCampaign@ CurrentCampaign
CGameOfficialRecorder@ OfficialRecorder
CGameOfficialRecord@ CurrentOfficialRecord
bool MenuBackground_MustLoopIntro
const uint MessagesCount
const wstring Money
const string OSLocalTimeOrTimeLeft
bool StereoscopyEnable
bool CanModifyWithoutInvalidate
CGameAdvertising@ Advertising
const CGameYoutube@ Youtube
const CGameUserManagerScript@ UserManagerScript
void Start()
void TerminateGame()
void ShowMenu(CGameMenu@ Menu)
void HideMenu(CGameMenu@ Menu)
void HeavyUpdate()
const CHmsViewport@ Viewport
const CAudioPort@ AudioPort
const CInputPort@ InputPort
const CGameDialogs@ BasicDialogs
const CGameSystemOverlay@ SystemOverlay
const MwFastBuffer<CGameMenu@> ActiveMenus
const string OSUTCDate
const string OSLocalDate
const string OSUTCTime
const string OSLocalTime
const CGameLoadProgress@ LoadProgress
string CmdLineUrlMptp
wstring BenchLoadingFolderName
const CGameManialinkScriptHandler@ ScriptHandlerLiveMenu
const CGameScriptBuddiesManager@ BuddiesManager
const CGameAchievementScriptManager@ AchievementsScriptManager
const CGameScriptNotificationsConsumer@ NotificationsConsumer
const CGameScriptNotificationsProducer@ NotificationsProducer
string IdName
const MwId Id
Documentation from build 2016-11-07 16:15:45
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