void SendEvent(MwId UserId, string Mnemo, MwFastBuffer<int>& Params)
CWebServicesTaskResult@ MasterServer_UplayCompleteAction(MwId UserId, string ActionId)
CWebServicesTaskResult@ MasterServer_UplayCompleteActions(MwId UserId, MwFastBuffer<wstring>& ActionIds)
CGameAchievementScriptUplayAction@ MasterServer_GetUplayAction(MwId UserId, string ActionId)
bool MasterServer_IsUplayActionCompleted(MwId UserId, string ActionId)
CWebServicesTaskResult@ MasterServer_UplayPurchaseReward(MwId UserId, string RewardId)
bool MasterServer_IsUplayRewardPurchased(MwId UserId, string RewardId)
void MasterServer_ReleaseMSTaskResult(MwId TaskId)