Methods
void OnNextPage()
void OnPreviousPage()
Inherits from Control::CControlGrid → Control::CControlContainer → Control::CControlBase → Scene::CSceneToy → Scene::CSceneMobil → Scene::CSceneObject → MwFoundations::CMwNod
void OnNextPage()
void OnPreviousPage()
CTrackManiaMatchSettings@ PlayList
CControlLabel@ PlayListNameLabel
CControlLabel@ PlayListCommentLabel
CGameControlCardCtnChallengeInfo@ ChallengeCardTemplate
uint MaxChallengeInfosPerColumn
uint MaxChallengeInfosPerRow
const uint CurrentPage
const uint NbPage
CControlButton@ ButtonNextPage
CControlButton@ ButtonPreviousPage
void OnNextPage()
void OnPrevPage()
void OnFastPrevPage()
void OnFastNextPage()
void OnFirstPage()
void OnLastPage()
MwFastArray<vec2> ChildsSquares
MwFastArray<string> ChildsSquaresParam
CControlLayout@ MainLayout
bool PackEmptyRows
float ForceColumnsUniformWidth
float ForceRowsUniformHeight
MwFastBuffer<float> ForceColumnsWidths
float HorizontalSkewOffset
float VerticalSkewOffset
bool PagedGrid_Enable
uint PagedGrid_NbLinesPerPage
uint PagedGrid_FastPageStep
uint CurrentPage
uint PageCount
CControlBase@ AddControl(string Id, vec3 Position, string Label, CMwNod@ Nod, string Stack, string Type, CControlStyle@ Style)
CControlBase@ AddInstance(CControlBase@ Model, string Id, vec3 Position)
CControlLabel@ AddLabel(string Id, vec3 Position, string Label, CControlStyle@ Style)
CControlButton@ AddButtonScript(string Id, vec3 Position, string Label, CMwCmdBlockMain@ Script, CControlStyle@ Style)
void RemoveControl(CControlBase@ Control)
MwFastArray<CControlBase@> Childs
bool IsClippingContainer
CMwCmdBlockMain@ CreateScript
bool UseScript
bool AcceptOwnControls
void Draw()
void Clean()
void OnAction()
UnnamedEnum AlignHorizontal
UnnamedEnum::Left
UnnamedEnum::HCenter
UnnamedEnum::Right
UnnamedEnum::None
UnnamedEnum AlignVertical
UnnamedEnum::Top
UnnamedEnum::VCenter
UnnamedEnum::Bottom
UnnamedEnum::None
UnnamedEnum::VCenter2
CControlStyle@ Style
bool IsReadOnly
bool AddFocusArea
bool DrawBackground
bool InheritVisualStyle
bool KeepFocusWeak
const uint ClipRectAllocatedIndex
const uint ClipRectCurrentIndex
bool DisableI18n
const bool HasSolid
bool IsSubSolid
bool IsDynamic
bool IsFocused
bool IsSelected
bool IsHiddenExternal
const bool IsVisualFocus
const bool IsVisualSelect
const CControlContainer@ Parent
CMwNod@ Nod
string StackText
wstring ToolTip
const bool IsHiddenInternal
const bool IsFocusCaptured
const bool IsStackNeeded
bool IsCreatedByScript
CPlugTree@ ControlDisplayTree
CPlugTree@ ControlDrawTree
vec2 BoxMin
vec2 BoxMax
CControlLayout@ Layout
const float ClipLength
void Show()
void Hide()
void SolidObjectsRefresh()
void LinkForceUpdateAll()
const CSceneMobil@ Model
bool IsVisible
const bool PlayerType
CHmsItem@ Item
CPlugSolid@ Solid
CPlugSolid@ SolidModel
CMwNod@ LinkedObject
MwFastBuffer<CSceneObjectLink@> Links
const CMotion@ MotionSolid
uint CastedShadows
bool SelfShadow
void SetLocation(iso4 Location, CSceneSector@ Sector)
string IdName
const MwId Id
Documentation from build 2016-11-07 16:15:45
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