Methods
void OnRemoveChallenge()
Inherits from Game::CGameControlCard → Control::CControlFrame → Control::CControlContainer → Control::CControlBase → Scene::CSceneToy → Scene::CSceneMobil → Scene::CSceneObject → MwFoundations::CMwNod
void OnRemoveChallenge()
const MwFastBuffer<CGameLeague@> Groups
uint LeagueNameMaxCharsCount
const wstring StrFullLeagueName
const wstring StrPlayerLeagueRanking
const wstring StrChallengeName
const wstring StrChallengeAuthor
const wstring StrChallengeComments
const wstring StrCollectionName
const wstring StrCopperPrice
const wstring StrPlayerName
const wstring StrBronzeScore
const wstring StrSilverScore
const wstring StrGoldScore
const wstring StrAuthorScore
const wstring StrPlayerScore
const wstring StrPlayerOfficialRecord
const string StrCopperString
const wstring StrLeagueName
const uint Medals
const uint TrainingMedal
const uint OfficialMedal
const uint NextMedalTime
const uint PlayerLeagueRanking
const uint PlayerSkillScore
const CPlugBitmap@ BmpLeagueLogo
const CPlugBitmap@ BmpMood
const CPlugBitmap@ BmpMod
const CPlugBitmap@ BmpBannerGrey
const CPlugBitmap@ BmpBanner
void ForceReconfig()
void ConnectChilds()
void DisconnectChilds()
CMwNod@ DisplayedNod
bool UseDelays
bool UseOwnData
bool SelectionEnabled
bool CardFocused
bool CardSelected
MwFastArray<iso4> ChildsRelativeLocations
CControlBase@ AddControl(string Id, vec3 Position, string Label, CMwNod@ Nod, string Stack, string Type, CControlStyle@ Style)
CControlBase@ AddInstance(CControlBase@ Model, string Id, vec3 Position)
CControlLabel@ AddLabel(string Id, vec3 Position, string Label, CControlStyle@ Style)
CControlButton@ AddButtonScript(string Id, vec3 Position, string Label, CMwCmdBlockMain@ Script, CControlStyle@ Style)
void RemoveControl(CControlBase@ Control)
MwFastArray<CControlBase@> Childs
bool IsClippingContainer
CMwCmdBlockMain@ CreateScript
bool UseScript
bool AcceptOwnControls
void Draw()
void Clean()
void OnAction()
UnnamedEnum AlignHorizontal
UnnamedEnum::Left
UnnamedEnum::HCenter
UnnamedEnum::Right
UnnamedEnum::None
UnnamedEnum AlignVertical
UnnamedEnum::Top
UnnamedEnum::VCenter
UnnamedEnum::Bottom
UnnamedEnum::None
UnnamedEnum::VCenter2
CControlStyle@ Style
bool IsReadOnly
bool AddFocusArea
bool DrawBackground
bool InheritVisualStyle
bool KeepFocusWeak
const uint ClipRectAllocatedIndex
const uint ClipRectCurrentIndex
bool DisableI18n
const bool HasSolid
bool IsSubSolid
bool IsDynamic
bool IsFocused
bool IsSelected
bool IsHiddenExternal
const bool IsVisualFocus
const bool IsVisualSelect
const CControlContainer@ Parent
CMwNod@ Nod
string StackText
wstring ToolTip
const bool IsHiddenInternal
const bool IsFocusCaptured
const bool IsStackNeeded
bool IsCreatedByScript
CPlugTree@ ControlDisplayTree
CPlugTree@ ControlDrawTree
vec2 BoxMin
vec2 BoxMax
CControlLayout@ Layout
const float ClipLength
void Show()
void Hide()
void SolidObjectsRefresh()
void LinkForceUpdateAll()
const CSceneMobil@ Model
bool IsVisible
const bool PlayerType
CHmsItem@ Item
CPlugSolid@ Solid
CPlugSolid@ SolidModel
CMwNod@ LinkedObject
MwFastBuffer<CSceneObjectLink@> Links
const CMotion@ MotionSolid
uint CastedShadows
bool SelfShadow
void SetLocation(iso4 Location, CSceneSector@ Sector)
string IdName
const MwId Id
Documentation from build 2016-11-07 16:15:45
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