uint EdClan
bool Speaking
float LinearHue
const vec3 LinearHueSrgb
const int SpawnIndex
const uint AFKLatestChangeTime
const CSmArenaScore@ Score
const CSmPlayer::ESpawnStatus SpawnStatus
ESpawnStatus::NotSpawned
ESpawnStatus::Spawning
ESpawnStatus::Spawned
const int StartTime
int EndTime
float AmmoGain
float AmmoPower
const bool AutoSwitchWeapon
const uint CurWeapon
const uint CurAmmo
const uint CurAmmoMax
const uint CurAmmoUnit
uint Armor
uint ArmorMax
uint ArmorGain
uint ArmorReplenishGain
float ArmorPower
uint Stamina
float StaminaMax
float StaminaGain
float StaminaPower
float SpeedPower
float JumpPower
bool AllowWallJump
bool AllowProgressiveJump
bool UseAlternateWeaponVisual
bool IsHighlighted
float EnergyLevel
vec3 ForceColor
const float GetLinearHue
float ForceLinearHue
MwId ForceModelId
bool HasShield
float ThrowSpeed
const int CurrentClan
const uint IdleDuration
const vec3 Position
const float AimYaw
const float AimPitch
const vec3 AimDirection
const bool IsUnderground
const bool IsTouchingGround
const bool IsInAir
const bool IsOnTechGround
const bool IsOnTechLaser
const bool IsOnTechArrow
const bool IsOnTechArmor
const bool IsOnTechSafeZone
const bool IsOnTech
const bool IsOnTechNoWeapon
const bool IsInWater
const vec3 Velocity
const float Speed
const bool IsInOffZone
const bool IsCapturing
const CSmScriptBlockPole@ BlockPole
const CSmScriptMapLandmark@ CapturedLandmark
const MwFastBuffer<CSmObject@> Objects
const bool IsFakePlayer
const bool IsBot
const CSmPlayerDriver@ Driver