Event recieved by ShootMania gamemodes.
Inherits from MwFoundations::CMwNod
Inherits from MwFoundations::CMwNod
Event recieved by ShootMania gamemodes.
const CSmArenaRulesEvent::EType Type
EType::Unknown
EType::OnShoot
EType::OnHit
EType::OnNearMiss
EType::OnArmorEmpty
EType::OnCapture
EType::OnShotDeny
EType::OnFallDamage
EType::OnCommand
EType::OnPlayerAdded
EType::OnPlayerRemoved
EType::OnPlayerRequestRespawn
EType::OnActionCustomEvent
EType::OnActionEvent
EType::OnPlayerTouchesObject
EType::OnPlayerTriggersSector
EType::OnPlayerThrowsObject
EType::OnPlayerRequestActionChange
EType::OnModuleCustomEvent
EType::OnModuleShowRequest
EType::OnModuleHideRequest
EType::OnModuleStorePurchase
EType::OnModuleInventoryDrop
EType::OnModuleInventoryEquip
const CSmPlayer@ Player
int Damage
const CSmObject@ VictimObject
int ShooterPoints
const CSmPlayer@ Shooter
const CSmPlayer@ Victim
const float Height
const float MissDist
const uint WeaponNum
const bool ShooterUsedAction
const uint ShooterWeaponNum
const CSmArenaRulesEvent::EActionSlot ShooterActionSlot
EActionSlot::Slot_A
EActionSlot::Slot_B
EActionSlot::Slot_C
EActionSlot::Slot_D
EActionSlot::Slot_E
EActionSlot::Slot_F
EActionSlot::Slot_G
EActionSlot::Slot_H
const wstring ShooterActionId
const bool VictimUsedAction
const uint VictimWeaponNum
const CSmArenaRulesEvent::EActionSlot VictimActionSlot
EActionSlot::Slot_A
EActionSlot::Slot_B
EActionSlot::Slot_C
EActionSlot::Slot_D
EActionSlot::Slot_E
EActionSlot::Slot_F
EActionSlot::Slot_G
EActionSlot::Slot_H
const wstring VictimActionId
const CSmArenaRulesEvent::EActionSlots ActionSlot
EActionSlots::Weapon
EActionSlots::Movement
EActionSlots::Activable1
EActionSlots::Activable2
EActionSlots::Activable3
EActionSlots::Activable4
EActionSlots::None
const CSmArenaRulesEvent::EActionSlot Action_Slot
EActionSlot::Slot_A
EActionSlot::Slot_B
EActionSlot::Slot_C
EActionSlot::Slot_D
EActionSlot::Slot_E
EActionSlot::Slot_F
EActionSlot::Slot_G
EActionSlot::Slot_H
const CSmArenaRulesEvent::EActionInput ActionInput
EActionInput::Weapon
EActionInput::Movement
EActionInput::Activable1
EActionInput::Activable2
EActionInput::Activable3
EActionInput::Activable4
EActionInput::Consumable1
EActionInput::Consumable2
EActionInput::None
const wstring ActionId
const wstring Param1
const MwFastBuffer<wstring> Param2
const CSmObject@ Object
const CSmScriptMapSector@ Sector
const CSmScriptBlockPole@ BlockPole
const CSmScriptMapLandmark@ Landmark
const MwId PlayerId
const CGamePlayerInfo@ User
const bool PlayerWasSpawned
const bool PlayerWasInLadderMatch
const vec3 PlayerLastPosition
const vec3 PlayerLastAimDirection
const bool GiveUp
const string CommandName
const bool CommandValueBoolean
const int CommandValueInteger
const float CommandValueReal
const wstring CommandValueText
const int ActionChange
const wstring ItemUrl
const uint Quantity
const CSmArenaRulesEvent::EModuleType ModuleType
EModuleType::Undefined
EModuleType::Hud
EModuleType::Inventory
EModuleType::Minimap
EModuleType::Store
EModuleType::ScoresTable
EModuleType::MenuBase
EModuleType::MenuBrowser
string IdName
const MwId Id
EType
EType::Unknown
EType::OnShoot
EType::OnHit
EType::OnNearMiss
EType::OnArmorEmpty
EType::OnCapture
EType::OnShotDeny
EType::OnFallDamage
EType::OnCommand
EType::OnPlayerAdded
EType::OnPlayerRemoved
EType::OnPlayerRequestRespawn
EType::OnActionCustomEvent
EType::OnActionEvent
EType::OnPlayerTouchesObject
EType::OnPlayerTriggersSector
EType::OnPlayerThrowsObject
EType::OnPlayerRequestActionChange
EType::OnModuleCustomEvent
EType::OnModuleShowRequest
EType::OnModuleHideRequest
EType::OnModuleStorePurchase
EType::OnModuleInventoryDrop
EType::OnModuleInventoryEquip
EActionSlot
EActionSlot::Slot_A
EActionSlot::Slot_B
EActionSlot::Slot_C
EActionSlot::Slot_D
EActionSlot::Slot_E
EActionSlot::Slot_F
EActionSlot::Slot_G
EActionSlot::Slot_H
EActionInput
EActionInput::Weapon
EActionInput::Movement
EActionInput::Activable1
EActionInput::Activable2
EActionInput::Activable3
EActionInput::Activable4
EActionInput::Consumable1
EActionInput::Consumable2
EActionInput::None
EModuleType
EModuleType::Undefined
EModuleType::Hud
EModuleType::Inventory
EModuleType::Minimap
EModuleType::Store
EModuleType::ScoresTable
EModuleType::MenuBase
EModuleType::MenuBrowser
EActionSlots
EActionSlots::Weapon
EActionSlots::Movement
EActionSlots::Activable1
EActionSlots::Activable2
EActionSlots::Activable3
EActionSlots::Activable4
EActionSlots::None
Documentation from build 2016-11-07 16:15:45
(Page rendering: 0.04 seconds, 11.32 MB)