Methods
void ClearMapMetadata()
void RequestEnterPlayground()
void RequestLeavePlayground()
Inherits from Game::CGameCtnEditorPlugin → Game::CGameManiaApp → MwFoundations::CMwNod
void ClearMapMetadata()
void RequestEnterPlayground()
void RequestLeavePlayground()
bool CustomEditAnchorData
CGameCtnEditorPluginMapType::EValidationStatus ValidationStatus
EValidationStatus::NotValidable
EValidationStatus::Validable
EValidationStatus::Validated
wstring ValidabilityRequirementsMessage
bool ValidationEndRequested
bool ValidationEndNoConfirm
const bool IsSwitchedToPlayground
const CGamePlaygroundUIConfigMgr@ UIManager
const MwFastBuffer<CGamePlayerInfo@> Users
void ComputeShadows()
void ComputeShadows1(CGameCtnEditorPlugin::EShadowsQuality ShadowsQuality)
void Undo()
void Redo()
void Help()
void Validate()
void AutoSave()
void Quit()
void QuickQuit()
void QuitAndSetResult(wstring Type, MwFastBuffer<wstring>& Data)
void QuickQuitAndSetResult(wstring Type, MwFastBuffer<wstring>& Data)
void TestMapFromStart()
void TestMapFromCoord(int2 Coord, CGameCtnEditorPlugin::ECardinalDirections Dir)
void TestMapFromCoordWithMapTypeScript(int2 Coord, CGameCtnEditorPlugin::ECardinalDirections Dir)
void TestMapWithMode(wstring RulesModeName)
void StartTestMapWithMode(wstring RulesModeName)
void SaveMap(wstring FileName)
void SaveMapCompat(wstring FileName, wstring Path)
bool GetRaceCamera(vec3 Position, float Yaw, float Pitch, float Roll, float FovY)
void RemoveAllBlocks()
void RemoveAllTerrain()
void RemoveAllOffZone()
void RemoveAllObjects()
void RemoveAll()
void RemoveAllBlocksAndTerrain()
void ShowCustomSelection()
void HideCustomSelection()
void CopyPaste_Copy()
void CopyPaste_Cut()
void CopyPaste_Remove()
void CopyPaste_SelectAll()
void CopyPaste_ResetSelection()
void OpenToolsMenu()
void EditMediatrackIngame()
void PreloadAllBlocks()
void PreloadAllItems()
bool CanPlaceBlock(CGameCtnBlockInfo@ BlockModel, int2 Coord, CGameCtnEditorPlugin::ECardinalDirections Dir, bool OnGround, uint VariantIndex)
bool PlaceBlock(CGameCtnBlockInfo@ BlockModel, int2 Coord, CGameCtnEditorPlugin::ECardinalDirections Dir)
bool CanPlaceBlock_NoDestruction(CGameCtnBlockInfo@ BlockModel, int2 Coord, CGameCtnEditorPlugin::ECardinalDirections Dir, bool OnGround, uint VariantIndex)
bool PlaceBlock_NoDestruction(CGameCtnBlockInfo@ BlockModel, int2 Coord, CGameCtnEditorPlugin::ECardinalDirections Dir)
bool CanPlaceRoadBlocks(CGameCtnBlockInfo@ BlockModel, int2 StartCoord, int2 EndCoord)
bool PlaceRoadBlocks(CGameCtnBlockInfo@ BlockModel, int2 StartCoord, int2 EndCoord)
bool CanPlaceTerrainBlocks(CGameCtnBlockInfo@ BlockModel, int2 StartCoord, int2 EndCoord)
bool PlaceTerrainBlocks(CGameCtnBlockInfo@ BlockModel, int2 StartCoord, int2 EndCoord)
bool PlaceTerrainBlocks_NoDestruction(CGameCtnBlockInfo@ BlockModel, int2 StartCoord, int2 EndCoord)
bool CanPlaceMacroblock(CGameCtnMacroBlockInfo@ MacroblockModel, int2 Coord, CGameCtnEditorPlugin::ECardinalDirections Dir)
bool PlaceMacroblock(CGameCtnMacroBlockInfo@ MacroblockModel, int2 Coord, CGameCtnEditorPlugin::ECardinalDirections Dir)
bool CanPlaceMacroblock_NoDestruction(CGameCtnMacroBlockInfo@ MacroblockModel, int2 Coord, CGameCtnEditorPlugin::ECardinalDirections Dir)
bool PlaceMacroblock_NoDestruction(CGameCtnMacroBlockInfo@ MacroblockModel, int2 Coord, CGameCtnEditorPlugin::ECardinalDirections Dir)
bool CanPlaceMacroblock_NoTerrain(CGameCtnMacroBlockInfo@ MacroblockModel, int2 Coord, CGameCtnEditorPlugin::ECardinalDirections Dir)
bool PlaceMacroblock_NoTerrain(CGameCtnMacroBlockInfo@ MacroblockModel, int2 Coord, CGameCtnEditorPlugin::ECardinalDirections Dir)
bool RemoveMacroblock(CGameCtnMacroBlockInfo@ MacroblockModel, int2 Coord, CGameCtnEditorPlugin::ECardinalDirections Dir)
bool RemoveMacroblock_NoTerrain(CGameCtnMacroBlockInfo@ MacroblockModel, int2 Coord, CGameCtnEditorPlugin::ECardinalDirections Dir)
CGameCtnBlock@ GetBlock(int2 Coord)
bool IsBlockModelSkinnable(CGameCtnBlockInfo@ BlockModel)
uint GetNbBlockModelSkins(CGameCtnBlockInfo@ BlockModel)
wstring GetBlockModelSkinName(CGameCtnBlockInfo@ BlockModel, uint SkinIndex)
uint GetBlockSkinIndex(CGameCtnBlock@ Block)
void SetBlockSkinIndex(CGameCtnBlock@ Block, uint SkinIndex)
bool OpenBlockSkinDialog(CGameCtnBlock@ Block)
bool RemoveBlock(int2 Coord)
bool RemoveTerrainBlocks(int2 StartCoord, int2 EndCoord)
uint GetBlockGroundHeight(CGameCtnBlockInfo@ BlockModel, int CoordX, int CoordZ, CGameCtnEditorPlugin::ECardinalDirections Dir)
uint GetGroundHeight(int CoordX, int CoordZ)
int2 GetMouseCoordOnGround()
int2 GetMouseCoordAtHeight(uint CoordY)
CGameCtnBlock@ GetStartLineBlock()
bool RemoveItem(CGameCtnEditorScriptSpecialProperty@ Item)
void CopyPaste_AddOrSubSelection(int2 StartCoord, int2 EndCoord)
bool CopyPaste_Symmetrize()
void SaveMacroblock(CGameCtnMacroBlockInfo@ MacroblockModel)
CGameCtnMacroBlockInfo@ GetMacroblockModelFromName(wstring MacroblockModelName)
CGameCtnMacroBlockInfo@ GetMacroblockModelFromFilePath(wstring MacroblockModelFilePath)
CGameCtnBlockInfo@ GetTerrainBlockModelFromName(wstring TerrainBlockModelName)
CGameCtnBlockInfo@ GetBlockModelFromName(wstring BlockModelName)
wstring GetMapStyle()
void SetMapStyle(wstring MapStyle)
uint GetInterfaceNumber(CGameCtnCollector@ Collector)
void SetInterfaceNumber(CGameCtnCollector@ Collector, uint NewValue)
const MwFastBuffer<CGameCtnEditorPluginScriptEvent@> PendingEvents
const CGameCtnChallenge@ Map
const wstring MapName
const bool IsEditorReadyForRequest
bool HoldLoadingScreen
const CGameCtnEditorPlugin::EShadowsQuality CurrentShadowsQuality
EShadowsQuality::NotComputed
EShadowsQuality::VeryFast
EShadowsQuality::Fast
EShadowsQuality::Default
EShadowsQuality::High
EShadowsQuality::Ultra
const bool IsUltraShadowsQualityAvailable
CGameCtnEditorPlugin::EPlaceMode PlaceMode
EPlaceMode::Unknown
EPlaceMode::Terraform
EPlaceMode::Block
EPlaceMode::Macroblock
EPlaceMode::Skin
EPlaceMode::CopyPaste
EPlaceMode::Test
EPlaceMode::Plugin
EPlaceMode::CustomSelection
EPlaceMode::OffZone
EPlaceMode::BlockProperty
EPlaceMode::Path
EPlaceMode::GhostBlock
EPlaceMode::Item
CGameCtnEditorPlugin::EditMode EditMode
EditMode::Unknown
EditMode::Place
EditMode::FreeLook
EditMode::Erase
EditMode::Pick
EditMode::SelectionAdd
EditMode::SelectionRemove
bool UndergroundMode
bool BlockStockMode
int3 CursorCoord
CGameCtnEditorPlugin::ECardinalDirections CursorDir
ECardinalDirections::North
ECardinalDirections::East
ECardinalDirections::South
ECardinalDirections::West
CGameCtnBlockInfo@ CursorBlockModel
CGameCtnBlockInfo@ CursorTerrainBlockModel
CGameCtnMacroBlockInfo@ CursorMacroblockModel
float CameraVAngle
float CameraHAngle
float CameraToTargetDistance
vec3 CameraTargetPosition
const vec3 CameraPosition
vec3 TargetedPosition
float ThumbnailCameraVAngle
float ThumbnailCameraHAngle
float ThumbnailCameraRoll
float ThumbnailCameraFovY
vec3 ThumbnailCameraPosition
bool EnableAirMapping
bool EnableMixMapping
const MwFastBuffer<CGameCtnEditorScriptAnchoredObject@> Items
const MwFastBuffer<wstring> MediatrackIngameClips
const MwFastBuffer<wstring> MediatrackIngameIsScriptClips
uint MediatrackIngameEditedClipIndex
const MwFastBuffer<CGameCtnBlock@> Blocks
const MwFastBuffer<CGameCtnBlockInfo@> BlockModels
const MwFastBuffer<CGameCtnBlockInfo@> TerrainBlockModels
const MwFastBuffer<CGameCtnMacroBlockInfo@> MacroblockModels
const MwFastBuffer<CGameCtnEditorScriptSpecialProperty@> AnchorData
MwFastBuffer<int3> CustomSelectionCoords
vec3 CustomSelectionRGB
bool EnableEditorInputsCustomProcessing
bool EnableCursorShowingWhenInterfaceIsFocused
bool HideEditorInterface
bool HideBlockHelpers
bool ShowPlacementGrid
bool IsTrustedPlugin_DevBuild
const CGameCtnEditorPlugin::EditorStatus EditorStatus
EditorStatus::Running
EditorStatus::ChallengeType
EditorStatus::Objectives
EditorStatus::ToPlayground
EditorStatus::ChangeEditor
EditorStatus::Save
EditorStatus::SaveSameId
EditorStatus::ToPlaygroundRecordPath
EditorStatus::QuickSave
EditorStatus::QuickLoad
EditorStatus::EditToolsMenu
EditorStatus::Quit
EditorStatus::QuickQuit
EditorStatus::ReplayRemoveAllKeys
EditorStatus::ReplaySave
EditorStatus::ReplayQuit
EditorStatus::ToAnim
EditorStatus::ToItem
EditorStatus::ToEditor
EditorStatus::ToLayer
EditorStatus::EditSequences
EditorStatus::QuickEditInGameClipGroup
EditorStatus::ComputeShadows
EditorStatus::ComputeShadowsFromScript
EditorStatus::ShootVideo
EditorStatus::ShootScreen
EditorStatus::Preview
EditorStatus::EditBlock
EditorStatus::EditBlockQuit
EditorStatus::AdditionalToolsMenu
EditorStatus::RecordGhost
EditorStatus::SaveMacroblock
EditorStatus::EditCameraEffectScript
EditorStatus::SaveFromScript
EditorStatus::CreatePluginScript
EditorStatus::EditPluginScript
EditorStatus::EditMapTypeScript
EditorStatus::ReloadMapTypeScript
EditorStatus::EditClipConfigScript
EditorStatus::ChooseMapType
EditorStatus::ClipExport
EditorStatus::ChooseBlockSkin
EditorStatus::Count
bool HideAlwaysCursorDirectionalArrow
float CursorBrightnessFactor
bool EnableUnlimitedUndoHistory
uint UndoHistorySize
uint CoppersLimit
bool TurboClassicMapEditorMode
const bool EditorInputIsDown_Menu
const bool EditorInputIsDown_SwitchToRace
const bool EditorInputIsDown_Undo
const bool EditorInputIsDown_Redo
const bool EditorInputIsDown_CursorUp
const bool EditorInputIsDown_CursorRight
const bool EditorInputIsDown_CursorDown
const bool EditorInputIsDown_CursorLeft
const bool EditorInputIsDown_CursorRaise
const bool EditorInputIsDown_CursorLower
const bool EditorInputIsDown_CursorTurn
const bool EditorInputIsDown_CursorPick
const bool EditorInputIsDown_CursorPlace
const bool EditorInputIsDown_CursorDelete
const bool EditorInputIsDown_CameraUp
const bool EditorInputIsDown_CameraRight
const bool EditorInputIsDown_CameraDown
const bool EditorInputIsDown_CameraLeft
const bool EditorInputIsDown_CameraZoomNext
const bool EditorInputIsDown_Camera0
const bool EditorInputIsDown_Camera1
const bool EditorInputIsDown_Camera3
const bool EditorInputIsDown_Camera7
const bool EditorInputIsDown_Camera9
const bool EditorInputIsDown_PivotChange
const bool EditorInputIsDown_CursorTurnSlightly
const bool EditorInputIsDown_CursorTurnSlightlyAntiClockwise
const bool EditorInputIsDown_IconUp
const bool EditorInputIsDown_IconRight
const bool EditorInputIsDown_IconDown
const bool EditorInputIsDown_IconLeft
const bool EditorInputIsDown_RemoveAll
const bool EditorInputIsDown_Save
const bool EditorInputIsDown_SaveAs
const bool EditorInputIsDown_MapStyle
const bool EditorInputIsDown_ClassicMapEditor
const float CollectionSquareSize
const float CollectionSquareHeight
const uint CollectionGroundY
const CGameCtnEditorPlugin::EValidationStatus ValidationStatus
EValidationStatus::NotValidable
EValidationStatus::Validable
EValidationStatus::Validated
string ManialinkText
const CGameManialinkPage@ ManialinkPage
CGameUILayer@ UILayerCreate()
void UILayerDestroy(CGameUILayer@ Layer)
void UILayerDestroyAll()
void LayerCustomEvent(CGameUILayer@ Layer, wstring Type, MwFastBuffer<wstring>& Data)
void OpenLink(string Url, CGameManiaApp::ELinkType LinkType)
wstring Dbg_DumpDeclareForVariables(CMwNod@ Nod, bool StatsOnly)
const string DbgUrl
const int Now
const bool IsVisible
const uint CurrentDate
const string CurrentLocalDateText
uint LayersDefaultManialinkVersion
const CGamePlayerInfo@ LocalUser
const CGameManiaTitle@ LoadedTitle
const CGameManiaApp::ESystemPlatform SystemPlatform
ESystemPlatform::None
ESystemPlatform::Steam
ESystemPlatform::UPlay
ESystemPlatform::PS4
ESystemPlatform::XBoxOne
const CGameManiaApp::ESystemSkuIdentifier SystemSkuIdentifier
ESystemSkuIdentifier::Unknown
ESystemSkuIdentifier::EU
ESystemSkuIdentifier::US
ESystemSkuIdentifier::JP
bool EnableMenuNavigationInputs
const float MouseX
const float MouseY
const MwFastBuffer<CGameUILayer@> UILayers
const CXmlScriptManager@ Xml
const CNetScriptHttpManager@ Http
const CGameVideoScriptManager@ Video
const CAudioScriptManager@ Audio
const CInputScriptManager@ Input
const CGameDataManagerScript@ DataMgr
const CGameScoreAndLeaderBoardManagerScript@ ScoreMgr
const CGameUserPrivilegesManagerScript@ PrivilegeMgr
const CGameMasterServerRichPresenceManagerScript@ PresenceMgr
const CGameUserManagerScript@ UserMgr
const CGameManiaPlanetScriptAPI@ ManiaPlanet
const CGamePluginInterfacesScript@ Plugins
string IdName
const MwId Id
EValidationStatus
EValidationStatus::NotValidable
EValidationStatus::Validable
EValidationStatus::Validated
Documentation from build 2016-11-07 16:15:45
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