CVisionResourceFile

TrackMania Turbo API


CVisionResourceFile

ID 0x0C012000
Instantiable

Inherits from MwFoundations::CMwNod

Members

CSystemFidsFolder@ FolderShaderBench

float BlurDepthTestMaxDist

CPlugShaderApply@ ShaderDeferredFog

CPlugShaderApply@ ShaderDeferredLightBall

CPlugShaderApply@ ShaderDeferredLightSpot

CPlugShaderApply@ ShaderDeferredLightFxCylinder

CPlugShaderApply@ ShaderDeferredLightFxSphere

CPlugShaderApply@ ShaderDeferredDecal

CPlugShaderApply@ ShaderDeferredDecalBox

CPlugShaderApply@ ShaderDeferredDecalBoxVConst

CPlugShaderApply@ ShaderDeferredGeomProjector

CPlugShaderApply@ ShaderDeferredGeomFakeOcc

CPlugShaderApply@ ShaderDeferredGeomShadowVol

CPlugShaderApply@ ShaderDeferredGeomFogBoxInside

CPlugShaderApply@ ShaderDeferredGeomFogBoxOutside

CPlugShaderApply@ ShaderDeferredBurnSphere

CPlugShaderApply@ ShaderDeferredSSLReflect

CPlugShaderApply@ ShaderDeferredSSLReflect_CubeMap

CPlugShaderApply@ ShaderDeferredWaterFog

CPlugShaderApply@ ShaderWaterFogFromHyperZ

CPlugShaderApply@ ShaderWaterFogFromHyperZ_Geom

CPlugShaderApply@ ShaderT3Sea

CPlugShaderApply@ ShaderCubeToSphereHdrA2

CPlugShaderApply@ ShaderDecal3dSetInvalid

CPlugShaderApply@ ShaderDecal3dSetInvalidBox

CPlugShaderApply@ ShaderCloudsEdgeLight

CPlugShaderApply@ ShaderCloudsGodLight

CPlugShaderApply@ ShaderCloudsGodMask

CPlugShaderApply@ ShaderMoon2d

CPlugShaderApply@ ShaderShadowFakeQuad

CPlugShaderApply@ ShaderShadowDepthPeel

CPlugShaderApply@ ShaderShadowDepthPeel_Alpha01

CPlugShaderApply@ ShaderSoapBubble

CPlugShaderApply@ ShaderSpecularInHemi_sRGB

CPlugShaderApply@ ShaderSpecularInHemi_Linear

CPlugShaderApply@ ShaderSphereProjInv

CPlugShaderApply@ ShaderRasterBink_YCrCb_RGBA

CPlugShaderApply@ ShaderRasterCaptureCompareRGB

CPlugShaderApply@ ShaderWaterSplash_TransformVertices

CPlugShaderApply@ ShaderWaterSplash_IntersectTriangles

CPlugShaderApply@ ShaderWaterSplash_SpawnParticles

CPlugShaderApply@ ShaderWaterSplash_DebugEdges

CPlugShaderApply@ ShaderDecal2d_CV_DefDecal

CPlugShaderApply@ ShaderRasterCircularGauge

CPlugFont@ FontDebugText

CPlugShaderApply@ FillVtxColor_sRGB

CPlugShaderApply@ ShaderZOnly

CPlugShaderApply@ ShaderZOnly_Alpha01

CPlugShaderApply@ ShaderFillConst

CPlugShaderApply@ ShaderFillConst_Alpha01

CPlugShaderApply@ LensFlareOccQuery

CPlugFileVHlsl@ VHlslProjector1

CPlugFileVHlsl@ VHlslLensFlareOccQuery

CPlugFileVHlsl@ VHlslFillColor

CPlugFileVHlsl@ VHlslFillColor_Alpha01

CPlugFileVHlsl@ VHlslFill_0001

CPlugFileVHlsl@ VHlslFill_0001_Alpha01

CPlugFileVHlsl@ VHlslFill_0000

CPlugFileVHlsl@ VHlslFillAlpha

CPlugFileVHlsl@ VHlslFillDepthMask

CPlugFileVHlsl@ VHlslRasterCubeMapFromEyeVectInWorld

CPlugFilePHlsl@ PHlslBitmap

CPlugFilePHlsl@ PHlslBitmapModCV

CPlugFilePHlsl@ PHlslFillConst

CPlugFilePHlsl@ PHlslFillColor

CPlugFilePHlsl@ PHlslFillColor_Alpha01

CPlugFilePHlsl@ PHlslFillAlpha

CPlugFilePHlsl@ PHlslFillDepthMask

CPlugFilePHlsl@ PHlslDebugText

CPlugFilePHlsl@ PHlslRasterCubeMapFromEyeVectInWorld_HdrAlpha2

CPlugFilePHlsl@ PHlslShadowSmoothDepth

CPlugFilePHlsl@ PHlslShadowDepthAsRed

CPlugFilePHlsl@ PHlslShadowDepthAsRed_Alpha

CPlugFilePHlsl@ PHlslForwardTileCull_DbgDraw

CPlugFilePHlsl@ PHlslRasterDown4x4_SkipX

CPlugFileGPU@ CsCopyRawTexture2D

CPlugFileGPU@ CsMakeMips8x8

CPlugFileGPU@ CsMakeMipsTail8x8

CPlugFileGPU@ CsForwardTileCull

CPlugFileGPU@ CsPs4ClearHTileVr

CPlugFileVHlsl@ VHlslRasterTc

CPlugFileVHlsl@ VHlslBlurHV

CPlugFilePHlsl@ PHlslBlurHV

CPlugShaderApply@ ShaderBlurHV_DepthMask

CPlugShaderApply@ ShaderBlurHV_DepthTest

CPlugShaderApply@ ShaderDownSize2x2AvgInLdr

CPlugShaderApply@ ShaderDownSize3x3AvgInLdr

CPlugShaderApply@ ShaderFilterDown2x2

CPlugShaderApply@ ShaderFilterDown4x4

CPlugShaderApply@ ShaderAddUpscale2x2

CPlugShaderApply@ ShaderDepthUp

CPlugShaderApply@ ShaderDepthDown2x2

CPlugShaderApply@ ShaderDepthDown3x3

CPlugShaderApply@ ShaderDepthDown2x2Range

CPlugShaderApply@ ShaderDepthGutter

CPlugShaderApply@ ShaderColorDepthAlphaDown2x2_Min

CPlugShaderApply@ ShaderCubeFilterDown4x4_Cube3x2

CPlugShaderApply@ ShaderProjectCube48x32_SH3

CPlugShaderApply@ ShaderGeomToMotion

CPlugShaderApply@ ShaderGeomToMotion_Alpha01

CPlugShaderApply@ ShaderGeomToDepth

CPlugShaderApply@ ShaderGeomToDepth_Alpha01

CPlugShaderApply@ ShaderGeomToEyeLengthBias

CPlugShaderApply@ ShaderGeomToEyeLengthBias_Alpha01

CPlugShaderApply@ ShaderGeomToReflectCubeMap

CPlugShaderApply@ ShaderGeomToReflectCubeDist

CPlugShaderApply@ ShaderGeomToFaceNormal

CPlugShaderApply@ ShaderGeomToFaceNormal_Alpha01

CPlugShaderApply@ ShaderGeomFakeShadows

CPlugShaderApply@ ShaderBoxesRasterBitmapBlendPreMod

CPlugShaderApply@ ShaderGeomBlendWaterFog

CPlugShaderApply@ ShaderGeomBlendWaterFog_Opacity01

CPlugShaderApply@ ShaderMgrParticleUpdate

CPlugShaderApply@ ShaderMgrParticleSpawn

CPlugShaderApply@ ShaderMgrParticleSpawnPoints

CPlugShaderApply@ ShaderMgrParticleShadow

CPlugShaderApply@ ShaderMgrParticleRender

CPlugShaderApply@ ShaderMgrParticleShowStates

CPlugShaderApply@ ShaderT3FullDeferredWarp

CPlugShaderApply@ ShaderT3DynaSpriteDiffuse

CPlugShaderApply@ ShaderFaceNormalFromLinearDepth

CPlugShaderApply@ ShaderRasterDistor2d

CPlugShaderApply@ ShaderRasterBitmap

CPlugShaderApply@ ShaderRasterBitmapAdd

CPlugShaderApply@ ShaderRasterBitmapBlendRGB

CPlugShaderApply@ ShaderRasterBitmapBlendRGBA

CPlugShaderApply@ ShaderRasterBitmapBlendPreMod

CPlugShaderApply@ ShaderRasterBitmapBlendPreModInvA

CPlugShaderApply@ ShaderRasterBitmapBlendPreMod_RGB_A

CPlugShaderApply@ ShaderRasterConst

CPlugShaderApply@ ShaderRasterConstMult

CPlugShaderApply@ ShaderRasterConstAdd

CPlugShaderApply@ ShaderRasterConstBlend

CPlugShaderApply@ ShaderRasterGetZ01FromZBuffer

CPlugShaderApply@ ShaderRasterGutter_8Taps

CPlugShaderApply@ ShaderRasterZOnly

CPlugShaderApply@ ShaderLightFromMap

CPlugShaderApply@ ShaderSmVortexParticle

CPlugShaderApply@ ShaderDeferredZBufferToDist01

CPlugShaderApply@ ShaderDeferredOccZCmp

CPlugShaderApply@ ShaderDeferredShadowPssm

CPlugShaderApply@ ShaderDeferredCameraMotion

CPlugShaderApply@ ShaderDeferredDeCompFaceNormal

CPlugShaderApply@ ShaderDeferredGeomCameraMap

CPlugBitmap@ BitmapHyperZ

CPlugBitmap@ BitmapDeferredZ

CPlugBitmap@ BitmapDeferredPixelNormalInC

CPlugBitmap@ BitmapDeferredVertexNormalInC

CPlugBitmap@ BitmapDeferredFaceNormalInC

CPlugBitmap@ BitmapDeferredMDiffuse

CPlugBitmap@ BitmapDeferredMSpecular

CPlugBitmap@ BitmapDeferredLightMask

CPlugBitmap@ BitmapDeferredPreShade

CPlugBitmap@ BitmapWaterRefract

CPlugBitmap@ BitmapPostFxCopyHdrA

CPlugBitmap@ BitmapSwapR8

CPlugBitmap@ BitmapShadowLDir0

CPlugBitmap@ BitmapShadowStaticSprite

CPlugBitmap@ BitmapShadowMaskDepth

CPlugBitmap@ BitmapShadowPssmDepth

CPlugBitmap@ BitmapMotion

CPlugBitmap@ BitmapHeightField

CPlugBitmap@ BitmapCloudsOcc

CPlugBitmap@ BitmapToneMap_AutoScale

CPlugBitmap@ BitmapVehicleLAmbientSH3

CPlugBitmap@ BitmapReflectCubeHdr

CPlugBitmap@ BitmapReflectCubeHdrLQ

CPlugBitmap@ BitmapImageSpaceReflectCube

CPlugBitmap@ BitmapTranslucentDown

CPlugBitmap@ BitmapOverlayBlur

CPlugBitmap@ BitmapDynaHueIntensGauge

CPlugBitmap@ BitmapDynaTcSxyTzw

CPlugBitmap@ BitmapDynaTcSxyTzw_RenderOverlay

CPlugFxLensFlareArray@ FxLensFlareArray

CPlugShaderApply@ Shader2dFlareAdd_Hdr

CPlugShaderApply@ Shader2dLensDirtAdd

CPlugShaderApply@ Shader2dLightHistoryUpdate

CPlugBitmap@ BitmapLmIndexLightPosIRad

CPlugBitmap@ BitmapLmIndexLightList

CPlugBitmap@ BitmapTileListUv

CPlugBitmap@ BitmapTileList

CPlugBitmap@ BitmapTileMask

CPlugBitmap@ BitmapTileGpu

Inherited members CMwNod

string IdName

const MwId Id


Documentation from build 2016-11-07 16:15:45
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