Methods
void ComputeScores()
Inherits from TrackMania::CTrackManiaRaceNet → TrackMania::CTrackManiaRace → Game::CGameRace → Game::CGameCtnPlayground → Game::CGamePlayground → Game::CGameSwitcherModule → MwFoundations::CMwNod
void ComputeScores()
MwFastBuffer<CTrackManiaScore@> GeneralScores
MwFastBuffer<CTrackManiaScore@> CurrentScores
MwFastBuffer<CTrackManiaScore@> TeamScores
bool ReadyToGoNext
void ResetForParam()
void OnPlayerPositionSend()
uint LapCount
const CTrackMania@ Game
const uint NbRespawns
const float Fps
float VehicleFadeDistMinBoxCoef
float VehicleFadeDistMaxBoxCoef
MwFastBuffer<CGameCtnGhost@> RaceGhosts
bool IsBestRaceGhostVisible
bool ForceDisplayNames
CGameCtnReplayRecord@ ValidateAReplay
const CGameMobil@ LocalPlayerMobil
float ScaleCarValue
float CatchUpMin
float CatchUpMax
float MetersPrediction
float AspirationConeH
float AspirationConeV
float AspirationDistance
float AspirationAccelBonus
float ScaleSpeedSec
CFuncKeysReal@ ScaleFunc
uint ScaleDuration
CFuncKeysReal@ BonusMiniCarWeight
CFuncKeysReal@ BonusEmptyCarsWeight
CFuncKeysReal@ BonusJumpWeight
CFuncKeysReal@ BonusTurboWeight
CFuncKeysReal@ BonusBigCarWeight
CFuncKeysReal@ BonusSpeedyCarWeight
uint BonusIsGoldChance
uint BonusTurboStock
float BonusCarScale
float BonusCarScaleAccel
uint BonusMiniCarDuration
uint BonusBigCarDuration
uint BonusEmptyCarsStock
float EmptyCarInitVelCoef
float EmptyCarMassCoef
uint EmptyCarMaxLimit
uint SpeedyCarInitVel
float FireCarScaleCoef
uint BonusEventTimeStartMin
uint BonusEventTimeStartMax
uint BonusEventTimeCooldownMin
uint BonusEventTimeCooldownMax
uint BonusEventTimeWarningDuration
uint BonusEventIsGoldChance
float StuntModePointCoef
uint StuntStickHelperTime
uint StuntJumpHelperTime
uint StuntContactHelperTime
float StuntBodyOffsetMax
float StuntBodyOffsetPow
float CameraHeight
float CameraOffset
float FovY
float SpeedCoef
uint AutoAdaptSpeedStrat
float OutOfScreenTimeLimitSec
bool DrawPath
uint SampleTimeStepMs
uint SampleCount
float MinGhostSpeed
float MaxGhostSpeed
float ReswpawnSpeedBonusCoef
float ComeBackDistanceCoef
float MinRespawnSpeed
int AllowedRespawnCount
bool AllowSelfRespawn
uint SpeedHistoryIntervalDurationMs
uint HelperPathTimeStep
uint LateRespawnTimeDurationMs
float LateRespawnPenaltyCoef
bool ClampRespawnSpeed
void WriteDebugValidateStringToDisk()
CScene2d@ InterfaceFid
const CGameScene@ GameScene
const CGameCtnGhost@ PlayerRecordedGhost
const CGameCtnGhost@ PlayerBestGhost
const CGameCtnChallengeScript@ ChallengeScript
const CGamePlaygroundInterface@ Interface
const MwFastBuffer<CGamePlayer@> Players
const MwFastBuffer<CGameTerminal@> GameTerminals
const MwFastBuffer<CGamePlaygroundUIConfig@> UIConfigs
const CGameCtnReplayRecord@ ReplayRecord
CGameCtnReplayRecord@ PrevReplayRecord
const CGamePlaygroundSpectating@ Spectating
bool GameTerminals_IsBlackOut
bool GameTerminals_BlackOut_Auto2dVr
CGameAnalyzer@ Analyzer
string IdName
const MwId Id
Documentation from build 2016-11-07 16:15:45
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