Methods
void Patrol_Restart()
Inherits from MwFoundations::CMwNod
void Patrol_Restart()
CSmPlayerDriver::ESmDriverBehaviour Behaviour
ESmDriverBehaviour::Static
ESmDriverBehaviour::Turret
ESmDriverBehaviour::Scripted
ESmDriverBehaviour::IA
ESmDriverBehaviour::Patrol
ESmDriverBehaviour::Escape
ESmDriverBehaviour::Saunter
float AggroRadius
float ShootRadius
float TargetMinDistance
float DisengageDistance
float PathSpeedCoef
float Accuracy
int ReactionTime
int ShootPeriodMin
int ShootPeriodMax
bool RocketAnticipation
float Fov
CSmPlayerDriver::ESmAttackFilter AttackFilter
ESmAttackFilter::All
ESmAttackFilter::AllPlayers
ESmAttackFilter::AllBots
ESmAttackFilter::AllOpposite
ESmAttackFilter::OppositePlayers
ESmAttackFilter::OppositeBots
ESmAttackFilter::Nobody
const CSmPlayer@ Target
const bool IsStuck
bool IsFlying
const CSmPlayer@ Owner
int PathOffset
float Agressivity
bool UseOldShootingSystem
CSmPlayerDriver::ESmDriverPatrolMode Patrol_Mode
ESmDriverPatrolMode::OneTrip
ESmDriverPatrolMode::BackAndForth
ESmDriverPatrolMode::Loop
vec3 Escape_AnchorPoint
float Escape_DistanceSafe
float Escape_DistanceMinEscape
float Escape_DistanceMaxEscape
vec3 Saunter_AnchorPoint
int Saunter_BaseChillingTime
int Saunter_ChillingTimeDelta
float Saunter_Radius
bool Scripted_ForceAimInMoveDir
CSmPlayer@ ForcedTarget
MwFastBuffer<CSmPlayer@> TargetsToAvoid
string IdName
const MwId Id
ESmDriverBehaviour
ESmDriverBehaviour::Static
ESmDriverBehaviour::Turret
ESmDriverBehaviour::Scripted
ESmDriverBehaviour::IA
ESmDriverBehaviour::Patrol
ESmDriverBehaviour::Escape
ESmDriverBehaviour::Saunter
ESmDriverPatrolMode
ESmDriverPatrolMode::OneTrip
ESmDriverPatrolMode::BackAndForth
ESmDriverPatrolMode::Loop
ESmAttackFilter
ESmAttackFilter::All
ESmAttackFilter::AllPlayers
ESmAttackFilter::AllBots
ESmAttackFilter::AllOpposite
ESmAttackFilter::OppositePlayers
ESmAttackFilter::OppositeBots
ESmAttackFilter::Nobody
Documentation from build 2016-11-07 16:15:45
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