Members
bool IsActive
bool UseWaveProjection
bool UseSeaElevation
bool OnlyUnderSea
float SeaLevel
CSceneToySea@ Sea
uint NbPointZ
vec3 Gravity
vec3 InitialSpeedDir
float MaxCoefSize
float BoatSpeedRef
float EjectSpeedScale
float SplashCoef
uint StemDuration
vec3 RelativePos
bool UseRelativePos2
vec3 RelativePos2
float StartWidth
float EndWidth
float TextureSizeInMeter
float ValTest1
vec3 StemColor
CPlugMaterial@ MaterialStem