bool UseNewWindShadowing
vec2 Pos0
vec2 Pos1
float Height
float BlockerCoeffX
float BlockerCoeffY
float BlockerCoeffYMax
float BlockerValXCoeff
float BlockerOffsetX
float BlockerBase
float BlockerBaseXCenter
float BlockerBaseXCenterVal
float BlockerBaseXMult
float TurbulenceCoeffX
float TurbulenceCoeffY
float TurbulenceBase
float TurbulenceBaseXCenter
float TurbulenceBaseXCenterVal
float TurbulenceBaseXMult
float TurbulenceAngleDeviationMult
float SillageCoeffX
float SillageCoeffY
float SillageBase
float SillageOffsetMult
float SizeF7F3Ratio
float TurbulenceMaxAwa
float TurbulenceFadderAwa
float TurbulencePosRatio
float BlockerPosRatio
float SillageMaxAwa
float SillageFadderAwa
float SillageCoeffYRot
float SillageRotAwa
float SillageAngleDeviationDiv
float SecondSegmentCenterRatio
float SecondSegmentLength
float WindDirDevCoef
float WindDirDevMax