Methods
					
		
	 uint AddItem(CGamePlayer@ Player, wstring ItemModelUrl, uint Quantity)
 uint AddItem(CGamePlayer@ Player, wstring ItemModelUrl, uint Quantity)
	 uint RemoveItem(CGamePlayer@ Player, wstring ItemModelUrl, uint Quantity)
 uint RemoveItem(CGamePlayer@ Player, wstring ItemModelUrl, uint Quantity)
	 uint GetItemQuantity(CGamePlayer@ Player, wstring ItemModelUrl)
 uint GetItemQuantity(CGamePlayer@ Player, wstring ItemModelUrl)
	 bool AddAction(CGamePlayer@ Player, wstring ActionModelUrl)
 bool AddAction(CGamePlayer@ Player, wstring ActionModelUrl)
	 bool RemoveAction(CGamePlayer@ Player, wstring ActionModelUrl)
 bool RemoveAction(CGamePlayer@ Player, wstring ActionModelUrl)
	 bool IsActionStored(CGamePlayer@ Player, wstring ActionModelUrl)
 bool IsActionStored(CGamePlayer@ Player, wstring ActionModelUrl)
