uint ShadowCountCarHuman
uint ShadowCountCarOpponent
float ShadowCarIntensity
bool ShadowScene
bool BackgroundIsLocallyLighted
bool SolidLightAreSkinned
float Latitude
float Longitude
float DeltaGMT
float SunMoonIntensity
float LocalLightScale
float EditorHelperHdrScale
string TimeSunRise
string TimeSunFall
bool EnableStars
bool WaterReflectFakeCube
CFuncCloudsSolids@ CloudsSolids
const string ToneMapping
float ToneMapExposureStaticBase
UnnamedEnum ToneMapFilmCurve
UnnamedEnum::Disable
UnnamedEnum::Preset1
UnnamedEnum::Preset2
UnnamedEnum::Preset3
UnnamedEnum::Preset4
vec3 Tech3Bloom
vec4 Tech3ToneMapAutoExp
vec2 Tech3SpecularLocal
vec3 Tech3SpecularFake_ExpScaleMax
CFuncKeysReal@ ToneMapAutoExp_FidAvgLumiToKeyValue
CFuncKeysReal@ FxBloom_FidFuncIntensAtHdrNorm
CPlugFxLightning@ FxLightning
CPlugFxWindOnDecal@ FxWindOnDecal
CPlugFxWindOnTreeSprite@ FxWindOnTreeSprite
CPlugFxHdrScales_Tech3@ FxHdrScalesT3
float RemappedStartDayTime
bool IsNight
CPlugGameSkin@ Remapping
CSystemFidsFolder@ RemapFolder
CHmsLightMap@ HmsLightMap
CHmsAmbientOcc@ HmsAmbientOcc