Methods
vec2 ScreenToControlSpace(vec2 PosInScreenSpace)
Inherits from Control::CControlBase → Scene::CSceneToy → Scene::CSceneMobil → Scene::CSceneObject → MwFoundations::CMwNod
vec2 ScreenToControlSpace(vec2 PosInScreenSpace)
CCurveInterface@ Curve
bool AreControlPointsVisible
vec3 CurveColor
vec3 ControlPointsColor
vec3 SelectedControlPointColor
uint CurrentLayer
const uint LayersCount
uint SelectedControlPoint
uint CurvePrecision
float CurveHalfWidth
bool UseSnapping
float GridX
float GridY
float StartX
float EndX
float StartY
float EndY
const CPlugTree@ CurveTree
const CPlugVisualIndexedLines@ CurveVisual
const CPlugVisualIndexedLines@ ControlPointVisual
const CPlugShaderGeneric@ ControlPointShader
const CPlugShaderGeneric@ SelectedControlPointShader
CControlCurve::ECurveDrawMode CurveDrawMode
ECurveDrawMode::Steps
ECurveDrawMode::Linear
ECurveDrawMode::Smooth
void Draw()
void Clean()
void OnAction()
UnnamedEnum AlignHorizontal
UnnamedEnum::Left
UnnamedEnum::HCenter
UnnamedEnum::Right
UnnamedEnum::None
UnnamedEnum AlignVertical
UnnamedEnum::Top
UnnamedEnum::VCenter
UnnamedEnum::Bottom
UnnamedEnum::None
UnnamedEnum::VCenter2
CControlStyle@ Style
bool IsReadOnly
bool AddFocusArea
bool DrawBackground
bool InheritVisualStyle
bool KeepFocusWeak
const uint ClipRectAllocatedIndex
const uint ClipRectCurrentIndex
bool DisableI18n
const bool HasSolid
bool IsSubSolid
bool IsDynamic
bool IsFocused
bool IsSelected
bool IsHiddenExternal
const bool IsVisualFocus
const bool IsVisualSelect
const CControlContainer@ Parent
CMwNod@ Nod
string StackText
wstring ToolTip
const bool IsHiddenInternal
const bool IsFocusCaptured
const bool IsStackNeeded
bool IsCreatedByScript
CPlugTree@ ControlDisplayTree
CPlugTree@ ControlDrawTree
vec2 BoxMin
vec2 BoxMax
CControlLayout@ Layout
const float ClipLength
void Show()
void Hide()
void SolidObjectsRefresh()
void LinkForceUpdateAll()
const CSceneMobil@ Model
bool IsVisible
const bool PlayerType
CHmsItem@ Item
CPlugSolid@ Solid
CPlugSolid@ SolidModel
CMwNod@ LinkedObject
MwFastBuffer<CSceneObjectLink@> Links
const CMotion@ MotionSolid
uint CastedShadows
bool SelfShadow
void SetLocation(iso4 Location, CSceneSector@ Sector)
string IdName
const MwId Id
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