Members uint LeafMaxCount uint LeafEmitterMaxCount CPlugShader@ LeafShader float LeafRadiusBase float LeafRadiusRandom vec3 Wind float LeafOscillationAmplitudeBase float LeafOscillationAmplitudeRandom float LeafOscillationPeriodBase float LeafOscillationPeriodRandom float LeafFallingSpeedBase float LeafFallingSpeedRandom float LeafAlphaSpeedMax float LeafBetaSpeedlMax float RespawnPeriod float FarZ float Curvature
Inherited methods CSceneMobil void Show() void Hide() void SolidObjectsRefresh() void LinkForceUpdateAll()
Inherited members CSceneMobil const CSceneMobil@ Model bool IsVisible const bool PlayerType CHmsItem@ Item CPlugSolid@ Solid CPlugSolid@ SolidModel CMwNod@ LinkedObject MwFastBuffer<CSceneObjectLink@> Links const CMotion@ MotionSolid uint CastedShadows bool SelfShadow