bool Active
bool FootGroundIKEnabled
bool FootWallIKEnabled
float EdClingOffsetDist
float EdWaterOffset
bool EdVelFromPos
uint EdVelFilterDelay
bool EdForceNullInputSpeed
uint WallJumpDuration
uint WallJumpImpulseTopDuration
float WallJumpHDist
float WallJumpVDist
bool EdForceLod
uint EdForceLodIndex
bool EdForceLowerJaw
float EdForceLowerJawVal
bool EdForceLayerWeight
float EdForceLayerWeightVal
CSceneMgrAnim::EHandIKMode HandIKMode
EHandIKMode::Disabled
EHandIKMode::AvoidWallPen
EHandIKMode::TouchWall
float OffsetHand_Pen
float OffsetElbow_Pen
float Anticipation_Pen
float HandIKWallThreshold
float HandIKDuration
float HandIKOffsetY
float HandIKOffsetX
float WallOffsetTouch
CSceneMgrAnim::EAnimPartialMode PartialAnimMode
EAnimPartialMode::Normal
EAnimPartialMode::Blend
EAnimPartialMode::IK
CSceneMgrAnim::EBlendFunc PartialAnimBlendFunc
EBlendFunc::Zero
EBlendFunc::One
EBlendFunc::Linear
EBlendFunc::Inverse
const MwFastBuffer<CMwNod@> SkelBinding