CPlugBulletModel::EBulletType BulletType
EBulletType::Projectile
EBulletType::Laser
EBulletType::Beam
EBulletType::TriLaser
EBulletType::ProjectileHoming
EBulletType::Spear
float BulletRadius
float BulletVsRadiusMargin
uint BulletVsMinAgeMs
float Speed
CFuncKeysReal@ SpeedFromHorizonAngle
float GunSpeedCoef
float GunSpeedCoefRatioMin
float GunSpeedCoefRatioMax
float RestSpeed
float LifeTime
float LifeTimeAfterFirstImpact
float Mass
float FluidFriction
float TrajectoryUTurnDistance
float ImpactBouncingN
float ImpactBouncingT
float TriLaserRadiusAtOneMeter_Zoom0
float TriLaserRadiusAtOneMeter_Zoom1
float TriLaserNearMissDist
float ProjectileNearMissDist
float ProjectileNearMissDelay
uint ChargeDurationFull
uint ChargeDurationStop
float SpearLockDist
float BeamMaxLength
uint ExplosionOnImpactCount
UnnamedEnum ExplosionOnImpactCountOnlyOnMaterialId
bool ExplosionOnEndLife
UnnamedEnum ExplosionOnSurfaceMaterialId
float ExplosionDetectionRadius_Resting
float ExplosionDetectionRadius_Flying
float ExplosionOnAllPlayers
int ExplosionDamage
float ExplosionDamageRadius
float ExplosionDamageRadiusAttenuation
float ExplosionBlow
float ExplosionBlowRadius
float ExplosionBlowRadiusAttenuation
CFuncKeysReal@ ExplosionRadiusCoefFromLifeTime
float ExplosionBlowVerticalScale
UnnamedEnum EndLifeWithoutExplosionOnMaterialId
CPlugBulletModel::EExplosionOccultationTest ExplosionOccultationTest
EExplosionOccultationTest::Binary
EExplosionOccultationTest::Smoother
float ExplosionEnergyWhenOccluded
CFuncKeysReal@ ExplosionEnergyFromLifeTime
float HomingDist
float HomingPeriod
float HomingMaxAnglularSpeed
bool IsFlare
float FlareAttractionRadius
float FlareExplosionRadius
bool Sm_AutoAim
float Sm_AimIntertia
uint Sm_ThisHitOtherBulletBonusDuration
float Sm_ThisHitOtherBulletBonusAmmoCount
uint Sm_OtherHitThisBulletBonusDuration
float Sm_OtherHitThisBulletBonusAmmoCount
bool HoldTriggerToPower
CFuncKeysReal@ SpeedFromTriggerDuration
uint AmmoCostDuringTriggerDuration
CFuncKeysReal@ SpreadCoefFormChargeDuration
uint FirePeriod
uint FireEnergyCost
uint FireMaxEnergyStorage
uint EnergyGainDelay
uint DefuserFirePeriod
uint DefuserMissAmmoLoss
uint FireBulletCount
float FireBulletDispersionAngleDeg
float FireBulletCountSpeedCoef
MwFastBuffer<vec3> FireBulletSpreads
CPlugBulletModel::EFireBulletPatternMode FireBulletPattern_Mode
EFireBulletPatternMode::NoPattern
EFireBulletPatternMode::GrowingOffset
EFireBulletPatternMode::Spiral
EFireBulletPatternMode::Hatchet
EFireBulletPatternMode::Net
EFireBulletPatternMode::ChaosSpiral
MwFastBuffer<vec3> FireBulletPattern_GrowingOffset_Offsets
float FireBulletPattern_InitialBlendDuration
uint FireBulletPattern_SpiralHatchetNet_BulletCount
float FireBulletPattern_SpiralHatchetNet_Radius
float FireBulletPattern_SpiralHatchetNet_SpinPerSecond
bool FireBulletPattern_RotateOddBulletsCounterClockwise
bool FireBulletPattern_ApexRegroup
float FireBulletPattern_ApexRegroup_MinApexTime
bool FireBulletPattern_ChaosSpiral_Spin
MwFastBuffer<float> FireBulletPattern_ChaosSpiral_Offsets
CPlugSound@ SoundFire
CPlugSound@ SoundAlive
CPlugSound@ SoundReloading
CPlugSound@ SoundGauge
CPlugSound@ SoundIsHoming
vec3 SoundFireOffset
CFuncKeysReal@ SoundAliveVolumeFromRemainingLifeTime
CFuncKeysReal@ SoundAlivePitchFromRemainingLifeTime
CFuncKeysReal@ SoundFireVolumeFromRemainingAmmo
CFuncKeysReal@ SoundFirePitchFromRemainingAmmo
CPlugParticleEmitterModel@ ParticleModelFire
CPlugParticleEmitterModel@ ParticleModelAlive
CPlugParticleMaterialImpactModel@ ImpactBounce
CPlugParticleMaterialImpactModel@ ExplosionBullet
CPlugParticleMaterialImpactModel@ ExplosionSurface
CPlugBeamEmitterModel@ BeamVisualModel
float HiddenDist
vec3 VisualOffsetFirstPerson
float VisualOffsetDuration
float VisualOffsetDerivTimeOffset
bool WarmUp
wstring Name
CPlugBitmap@ BitmapLasersight
CPlugBitmap@ BitmapCrosshair
CPlugBitmap@ BitmapCrosshairTriLaser
float SizeXScreenPercent
float SizeYScreenPercent
float SizeXScreenPercentMax
float SizeYScreenPercentMax
CPlugBitmap@ Icon
bool ShowImpactPos
MwId Sm_SpModelName
uint Sm_SpChargeDuration
uint Sm_SpInactivityDelayBeforeCharge
bool Sm_FirstPersonCam
vec3 Sm_FirstPersonCamOffset
float Sm_FirstPersonCamFov
uint Sm_ProtectDuration