Methods void QuitServer(bool Silent) void QuitServerAndSetResult(bool Silent, wstring Type, MwFastBuffer<wstring>& Data) void JoinTeam1() void JoinTeam2() void RequestSpectatorClient(bool Spectator) void SetSpectateTarget(string Player) void ShowProfile(string Player)
Members const CGameCtnChallenge@ Map const int GameTime const CGamePlayerInfo@ LocalUser const CGamePlaygroundUIConfig@ UI const CGameCtnNetServerInfo@ ServerInfo const bool IsSpectator const bool IsSpectatorClient const bool UseClans const bool UseForcedClans const bool IsLoadingScreen const MwFastBuffer<CGameTeamProfile@> Teams bool DisablePlayingStateTracking