Methods
void RunOnShowScripts()
Inherits from Control::CControlFrame → Control::CControlContainer → Control::CControlBase → Scene::CSceneToy → Scene::CSceneMobil → Scene::CSceneObject → MwFoundations::CMwNod
void RunOnShowScripts()
MwId AutoBackButtonId
CPlugSound@ UpDownSound
CPlugSound@ ShowSound
CMwCmdBlockMain@ OnHideScript
CMwCmdBlockMain@ OnBeforeShowScript
CMwCmdBlockMain@ OnShowScript
const CGameMenu@ Menu
CScene3d@ FrameScene
bool AllowBgCamera
uint NavigationDepth
MwFastArray<iso4> ChildsRelativeLocations
CControlBase@ AddControl(string Id, vec3 Position, string Label, CMwNod@ Nod, string Stack, string Type, CControlStyle@ Style)
CControlBase@ AddInstance(CControlBase@ Model, string Id, vec3 Position)
CControlLabel@ AddLabel(string Id, vec3 Position, string Label, CControlStyle@ Style)
CControlButton@ AddButtonScript(string Id, vec3 Position, string Label, CMwCmdBlockMain@ Script, CControlStyle@ Style)
void RemoveControl(CControlBase@ Control)
MwFastArray<CControlBase@> Childs
bool IsClippingContainer
CMwCmdBlockMain@ CreateScript
bool UseScript
bool AcceptOwnControls
void Draw()
void Clean()
void OnAction()
UnnamedEnum AlignHorizontal
UnnamedEnum::LeftUnnamedEnum::HCenterUnnamedEnum::RightUnnamedEnum::None
UnnamedEnum AlignVertical
UnnamedEnum::TopUnnamedEnum::VCenterUnnamedEnum::BottomUnnamedEnum::NoneUnnamedEnum::VCenter2
CControlStyle@ Style
bool IsReadOnly
bool AddFocusArea
bool DrawBackground
bool InheritVisualStyle
bool KeepFocusWeak
const uint ClipRectAllocatedIndex
const uint ClipRectCurrentIndex
bool DisableI18n
const bool HasSolid
bool IsSubSolid
bool IsDynamic
bool IsFocused
bool IsSelected
bool IsHiddenExternal
const bool IsVisualFocus
const bool IsVisualSelect
const CControlContainer@ Parent
CMwNod@ Nod
string StackText
wstring ToolTip
const bool IsHiddenInternal
const bool IsFocusCaptured
const bool IsStackNeeded
bool IsCreatedByScript
CPlugTree@ ControlDisplayTree
CPlugTree@ ControlDrawTree
vec2 BoxMin
vec2 BoxMax
CControlLayout@ Layout
const float ClipLength
void Show()
void Hide()
void SolidObjectsRefresh()
void LinkForceUpdateAll()
const CSceneMobil@ Model
bool IsVisible
const bool PlayerType
CHmsItem@ Item
CPlugSolid@ Solid
CPlugSolid@ SolidModel
CMwNod@ LinkedObject
MwFastBuffer<CSceneObjectLink@> Links
const CMotion@ MotionSolid
uint CastedShadows
bool SelfShadow
void SetLocation(iso4 Location, CSceneSector@ Sector)
string IdName
const MwId Id
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